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Slime Guides

Bonds

Relationships & romance

Meet more than 20 people, spend time together and build bonds that can shape Fiona's life on the island and the abilities she brings into danger.

Relationships in the Prologue

Spend time together, then see what grows

Conversations, routines and gifts help Fiona build relationships. The full game has 12 optional romance routes, and getting close to someone can lead to dates. Bonds also connect people to the abilities Fiona takes into danger.

People shape more than dialogue

Time together
Coldblood reports more than 250 character routines in its work-in-progress build.
Gifts and dates
Gift preferences differ by character, and getting close can lead to dates.
Soulbounds
Friendship bonds can unlock buffs and combat abilities called Soulbounds.
Neverway relationship menu showing Aurora and other island residents

Making room for relationships

The relationship menu keeps Fiona's connections with island residents in view. Planning time around the people she meets, using appropriate gifts and making room in the daily rhythm are all part of building a bond. Individual romance routes, requirements and rewards will stay on a character record only when they are confirmed. Coldblood also says how Fiona shows up for friendships may be tied to the ending she reaches.

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