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Slime Guides

Action

Combat & abilities

Strike, move, dodge and use tools or Soulbounds to meet Neverway's real-time combat on Fiona's terms.

Combat in the Prologue

Move, strike and create an opening

Neverway's combat is fast-paced and real-time. Attacking matters, but so do movement, positioning and choosing the moment to move out of danger.

Read the space around Fiona

Attack and reposition
Strike in close range, then use movement to choose the next opening.
Dodge danger
Dodging and positioning help Fiona avoid staying in a risky space.
Tools and Soulbounds
Equipment and friendship-based abilities expand the choices available in a fight.
Fiona fighting creatures in a dark Neverway area

Tools, bonds and encounters

The Hookshot can reach toward targets or pull them closer, while bonds with other people can unlock combat abilities called Soulbounds. Enemies also change the shape of an encounter: areas become more dangerous farther from home, and Bomber, for example, leaves a poisonous cloud after its bombs explode.

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